![]() He has additionally cited the games Killer7, Fez and The Legend of Zelda series as well as the film Hedgehog in the Fog as inspiration. In designing the game Flesser studied horror movies, specifically the timing "to get the scary bits right". In the transition from movie script to game script, according to Flesser, they "basically rewrote everything about it" keeping only the beginning and ending the same. However the two eventually grew serious about the prospect and changed the script so that it would better suit the medium. The two considered turning the script into a game, according to Flesser, "almost jokingly to start with". ![]() Year Walk started out as a film script that writer Jonas Tarestad shared with developer Simon Flesser. It is left ambiguous whether Daniel kills himself or uses the knife to facilitate the murder. Daniel receives a knife along with a newspaper article from the future describing his execution for the murder of Stina, and a letter from Almsten telling him to do what must be done to save Stina. Ultimately clues from the Journal can be used in the game itself to reach an alternate ending, considered the ultimate ending (as it says "the end"). However, Almsten believes that the desire to Year Walk alone is enough to be punished for the Watchers, so it’s implied he met the same fate as Daniel Svennson. The fate of Almsten himself is also uncertain his research seems to have taken a toll on his mental state, and his final entry takes place immediately before he goes on a Year Walk of his own. Through his research, the full story is revealed. If the player uses the hints given after the credits to access the Journal component of the PC Game/iOS companion app, they can discover the journal of Theodor Almsten, a modern-day man obsessed with Swedish folklore, as he investigates the meaning behind the year walk. At first, she appears unharmed, but then blood seeps from her chest onto her clothes and the grass. When they venture right, they see Stina on the ground, her eyes closed. In the end, the player succeeds in receiving glimpses of the future, in the form of ominous bits of conversation that are presumably from Stina. Daniel returns home, and prepares to engage in the Year Walk anyway.Īs he proceeds toward the church (the object of year walking is to get to a church and see the future), the protagonist encounters a series of fairies and mythical creatures from Swedish folklore: the Huldra, the Brook Horse, Mylings, the Night Raven, and finally the Church Grim. ![]() Year Walk begins with the protagonist Daniel Svensson visiting his lover, Stina, who hints that she has been proposed to, and warns the player about the dangers of year walking, implying that her cousin had died while engaging in the activity. It was succeeded by the free, e-picturebook Year Walk: Bedtime Stories for Awful Children. ![]() The game was ported to Windows and OS X PC platforms via Steam in 2014, and on the Wii U via eShop on September 17, 2015. The game is loosely based on an ancient Swedish tradition called " Årsgång" (pronounced "Year Walk"). Year Walk is an adventure game developed and published by Swedish mobile game developer Simogo for iOS devices in 2013. ![]()
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